Mograph Animation Crushes Octane 2.25 R3

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
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Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
arleksey
Licensed Customer
Posts: 25
Joined: Sun Jun 21, 2015 7:38 pm

bug.png
very simple scene with rings and clonner, livepreview is working well, but Octane crushed everytime i try to render it.

the scene is ready, so everybody just hit [RENDER}


PS. i think that the problem for Octane is that a lot of clones are in one point and overlapping. Check attached file in message below with solved word
Attachments
shot1_bug.zip
(63.87 KiB) Downloaded 209 times
Last edited by arleksey on Fri Mar 11, 2016 3:00 pm, edited 2 times in total.
arleksey
Licensed Customer
Posts: 25
Joined: Sun Jun 21, 2015 7:38 pm

i exported clonner to alembic file and than merged it, octane still crushes
arleksey
Licensed Customer
Posts: 25
Joined: Sun Jun 21, 2015 7:38 pm

semi solved: setting clonner count to lower number (20 for example) everything begins to work.

i calculated: 60 clones of sweep produce about 12mln polygons, ofcourse this is to musch, but in clonner "render instances" is ON, but octane seems to ignore it and making "true" geometry
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bepeg4d
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Hi arleksey,
please, copy and paste all the scene elements in a new fresh scene because your render settings are messing up with c4d native options mixed with octane :roll:
Screen Shot 2016-03-11 at 15.33.57.jpg
Screen Shot 2016-03-11 at 15.25.46.jpg
shot1_bug_b.c4d.zip
(69.67 KiB) Downloaded 192 times
You must see the green bar + info if octane is rendering correctly inside Picture Viewer.
Next time, is better to create a newer render setting octane specific if you already have a c4d render setting active ;)
ciao beppe
arleksey
Licensed Customer
Posts: 25
Joined: Sun Jun 21, 2015 7:38 pm

solved: i fixed by animating cloner quantity, so geometry doesn`t mixed in one point
Attachments
shot1_bug_fix.zip
(115.5 KiB) Downloaded 189 times
Last edited by arleksey on Fri Mar 11, 2016 2:59 pm, edited 1 time in total.
arleksey
Licensed Customer
Posts: 25
Joined: Sun Jun 21, 2015 7:38 pm

bepeg4d wrote:Hi arleksey,
please, copy and paste all the scene elements in a new fresh scene because your render settings are messing up with c4d native options mixed with octane :roll:
ciao beppe

you are rendering wrong time, try to start render 70 to 80 frame in file you`ve attached

everything goes great after clonns start to rotate
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aoktar
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Wait! There is a crash on Renderer side, propably due driver.
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arleksey
Licensed Customer
Posts: 25
Joined: Sun Jun 21, 2015 7:38 pm

aoktar wrote:Wait! There is a crash on Renderer side, propably due driver.
i tried on five different machines with different software (drivers) and hardware. No one could render this scene.

check the fix file i`ve attached few messages upper, that works great with 60 clones
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aoktar
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I assume there is some many badly wrong usages for octane. See image for crash output.
To make the objects zero sized as you make circle=0 radius can cause this. It generates a lot of points at same coordinate and can crash the renderer's geometry engine or driver i suppose.
Event it happens on LV while going to between 80-90 frames.
I'm checking more.....
Attachments
a1.png
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
arleksey
Licensed Customer
Posts: 25
Joined: Sun Jun 21, 2015 7:38 pm

i think that the bad place is 90-91 frames, where geometry was collapsed and start to rotate
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