anyone know why this is happening, there is no displacement on the eyes, face etc... i tried turning opacity to 0 for all the eye parts but still happening.
https://www.dropbox.com/s/8ybezrs66c1ui ... e.png?dl=0
Octane 3.0 latest plugin, not happening on other models in same scene, tried diff eye texture......... same result.
Model is
http://www.daz3d.com/jenara-for-genesis-3-female
Odd Eye issue
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Looks like the tear geometry is sharing the same vertex coords as the eyeball. Turn auto-ray epsilon OFF, and manually set it to something like 0.00001, or pull the vertices away from each other.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Yup, as Paul said, the tear material is intersecting either with the Eye Moisture, Cornea and/or Sclera geometry.
Moving these further apart can help, but in this case this might be a harder task to do, since you can't manually move the individual eye geometry parts.
Try the rayepsilon trick as Paul suggesteed, that should help fine for this small geometry tear.
Moving these further apart can help, but in this case this might be a harder task to do, since you can't manually move the individual eye geometry parts.
Try the rayepsilon trick as Paul suggesteed, that should help fine for this small geometry tear.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
its a pain in the butt: in zbrush , move topologicaly tool (brush ?) does the trick - use polypaint (uv map) so its a lil clearer, this area is kind of crowded.TRRazor wrote:since you can't manually move the individual eye geometry parts