Odd Eye issue

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Post Reply
bpzen
Licensed Customer
Posts: 329
Joined: Wed Dec 19, 2012 1:44 am

anyone know why this is happening, there is no displacement on the eyes, face etc... i tried turning opacity to 0 for all the eye parts but still happening.

https://www.dropbox.com/s/8ybezrs66c1ui ... e.png?dl=0

Octane 3.0 latest plugin, not happening on other models in same scene, tried diff eye texture......... same result.

Model is

http://www.daz3d.com/jenara-for-genesis-3-female
-------------------------------------------------------------------------------

Win 7 64bit, Titan 6 Gig and GTX770 4Gig, Intel 3.75GHZ, 24Gig RAM, Poser 2014 patched
User avatar
face_off
Octane Plugin Developer
Posts: 15697
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Looks like the tear geometry is sharing the same vertex coords as the eyeball. Turn auto-ray epsilon OFF, and manually set it to something like 0.00001, or pull the vertices away from each other.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

Yup, as Paul said, the tear material is intersecting either with the Eye Moisture, Cornea and/or Sclera geometry.
Moving these further apart can help, but in this case this might be a harder task to do, since you can't manually move the individual eye geometry parts.

Try the rayepsilon trick as Paul suggesteed, that should help fine for this small geometry tear.
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
User avatar
cyprine
Licensed Customer
Posts: 70
Joined: Fri Jan 03, 2014 10:13 am
Contact:

TRRazor wrote:since you can't manually move the individual eye geometry parts
its a pain in the butt: in zbrush , move topologicaly tool (brush ?) does the trick - use polypaint (uv map) so its a lil clearer, this area is kind of crowded.
Post Reply

Return to “DAZ Studio”