Few Bugs in 2.24.1 R3

Sub forum for bug reports

Moderators: ChrisHekman, aoktar

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).


Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
Post Reply
arleksey
Licensed Customer
Posts: 25
Joined: Sun Jun 21, 2015 7:38 pm

Good day, i found some bugs in 2.24.1 R3 and decide to group them in one post
  • — displacement doesn`t work if image is not directly passed to node (for example via entermediate GRADIENT node)
octane_00.png
  • — wrong copying from cinema 4d color to octane color
octane_01.png
  • — doesn`t show estimate time in render queue
octane_02.png
  • — sometimes doesn`t render shaders properly, but show correctly (when shader is assined to clonner not to clonned items directly (sorry for demo version screen)
octane_04.jpg
  • — proximal shader doesn`t work
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

I think neither is BUG.

1- Octane displacement doesn't supports any texture type else of image type.

2- I'm not sure the operation. But there shouldn't be any problems. At least for newer releases.

3- I don't know any way to change "estimate times" here.

4-Probably you do somethings wrong or a fixed thing on newer versions. You may wish to share a scene to see what you do.

5-It's not a bug. Octane is gpu engine and cannot run any cpu shaders. Thanks to our shader to texture engine in plugin. We can convert some kind of shaders to images and use it. But you can't use any kind of shader like requires 3d space coordinates or relative to camera/objects. This will not work on baked textures.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
arleksey
Licensed Customer
Posts: 25
Joined: Sun Jun 21, 2015 7:38 pm

thank you for the fast reply and explanantion
Post Reply

Return to “Bug Reports”