Render to mplay problem

Sub forum for bug reports

Moderator: juanjgon

Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Stassius
Licensed Customer
Posts: 22
Joined: Tue Dec 22, 2015 8:18 pm

Windows 7, Houdini 15.0.313, Octane Plugin v2.24.2
Video - GTX770 4Gb
Every time i try to render animation to mplay window, Octane and Houdini freeze on frame number 12. It just stop doing anything with progress-bar and when i press "Interrupt" Houdini crashes.
I tried different scenes with different amount of geometry - it's always frame 12.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I have fixed this problem for the Octane 3 plugin few days ago. I was thinking that the last Octane 2.2 plugin builds also had this problem fixed, but from your post it is clear that the problem is still there.

Can you please try this new build of the Windows Octane 2.2 for H15.0.313 plugin too see if it works fine in your computer?
https://render.otoy.com/plugindownloads ... _Win64.zip

Thanks,
-Juanjo
Stassius
Licensed Customer
Posts: 22
Joined: Tue Dec 22, 2015 8:18 pm

Yes, it works now, thanks.
Another bug - when i close IPR window with "Pause" pressed, next time i open IPR it just won't render anything. You have to unpress Pause (nothing happens), close window and open IPR again (it begins to render).
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I will fix the pause problem for the next build. Thanks for reporting!

-Juanjo
Stassius
Licensed Customer
Posts: 22
Joined: Tue Dec 22, 2015 8:18 pm

And another one. "Save parameter as permanent defaults" is not working. Say in render target node or in Octane rop node. And when i try to save preset, it shows visualisation menu. Is it even possible to use presets? It would be handy.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I am not sure how this feature works in the HDK, anyway I will try to support it in the future.

-Juanjo
Stassius
Licensed Customer
Posts: 22
Joined: Tue Dec 22, 2015 8:18 pm

When you render to mplay with camera resolution overriden to 1/3 (From 1280x720) picture distorts in funny way (after render). If you need, i can make a screenshot.
Is there any chance to update 2.24 version with this bugs fixed, or version 3 now is the first priority?
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

This problem with the MPlay is fixed in the current Octane 3 plugin build.

The 3.0 plugin is my priority now, but I could try to fix some of the critical bugs in the 2.2 code branch later if needed.

Are you working only with the 2.2 plugin version?

-Juanjo
Stassius
Licensed Customer
Posts: 22
Joined: Tue Dec 22, 2015 8:18 pm

Another bug - now on 3.0.4
Transform nodes in shader context work fine but every time Scale parameter accidently hit zero (say i trying to catch number with ladder), Houdini instantly crashes.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Can you send to me a sample scene with this problem? I am not able to reproduce it here.

Thanks,
-Juanjo
Post Reply

Return to “Bug Reports”