Exceeding max displacement size

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renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

I have a very large 32-bit displacement map (5,000 x 18,000px) but it seems that the detail in this is bottlenecked by the max displacement size within Octane of 8,000 x 8,000, is there a way around this?

Cheers
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
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profbetis
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Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
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Something you could try is splitting up your texture into different textures and assign them to multiple materials, and then assign UV maps to line up. It's not an elegant solution but it might work
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
renderingz
Licensed Customer
Posts: 153
Joined: Fri Nov 06, 2015 12:09 pm

Thanks, I was hoping not to have to do something like this but it's not a major big deal. Weird that this arbitrary displacement size exists, seeing as the texture only takes up 0.5GB of Vram...
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
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