I have a very large 32-bit displacement map (5,000 x 18,000px) but it seems that the detail in this is bottlenecked by the max displacement size within Octane of 8,000 x 8,000, is there a way around this?
Cheers
Exceeding max displacement size
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- renderingz

- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti
Something you could try is splitting up your texture into different textures and assign them to multiple materials, and then assign UV maps to line up. It's not an elegant solution but it might work
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
- renderingz

- Posts: 153
- Joined: Fri Nov 06, 2015 12:09 pm
Thanks, I was hoping not to have to do something like this but it's not a major big deal. Weird that this arbitrary displacement size exists, seeing as the texture only takes up 0.5GB of Vram...
Win `10/ Cinema 4D R17 / 2 x 780 GTX 6GB + 2 x 980ti