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Telefunken CU II mic
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- mikebrogowski

- Posts: 4
- Joined: Thu May 24, 2012 6:46 pm
- mikebrogowski

- Posts: 4
- Joined: Thu May 24, 2012 6:46 pm
Thanks, I appreciate it.
Yeah, still got some learning to do
Yeah, still got some learning to do
- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
scratches bump is exaggerate but I love this mic
got you the real model?
got you the real model?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- mikebrogowski

- Posts: 4
- Joined: Thu May 24, 2012 6:46 pm
gabrielefx, as a matter of fact it almost did
Still waiting...
Man, now that's tasty!!! =) low key studio lightling for such piece fits perfectly! & the object itself..
(I've just got at2020 - cheap USB & it sounds Great, but this flies in another level =) Wonderful !!!
(I've just got at2020 - cheap USB & it sounds Great, but this flies in another level =) Wonderful !!!
oh yeah, that mesh is sweet what did you use for that - regular mesh and then bent into a cylinder ?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- mikebrogowski

- Posts: 4
- Joined: Thu May 24, 2012 6:46 pm
Glad You like it!
I first modeled a straight Bezier Curve in a sinusoidal shape, bevelled it with a circular profile to give it thickness, then put it in an array with a transform that scaled it by negative 1 on every pass. That gave me an array of interwinding curves. Then bent the whole thing into a cylinder and voila!
It was actually quite a challenge
I first modeled a straight Bezier Curve in a sinusoidal shape, bevelled it with a circular profile to give it thickness, then put it in an array with a transform that scaled it by negative 1 on every pass. That gave me an array of interwinding curves. Then bent the whole thing into a cylinder and voila!
It was actually quite a challenge