Telefunken CU II mic

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mikebrogowski
Licensed Customer
Posts: 4
Joined: Thu May 24, 2012 6:46 pm

Hello everyone. Here are some shots from my Telefunken modeling/render study. Hope You enjoy.
Octane rocks! :)
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tfunk_ss3.jpg
tfunk_ss4.jpg
tfunk_ss5.jpg
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

beautiful!
just the metal parts look like plastic; check your IORs....
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
mikebrogowski
Licensed Customer
Posts: 4
Joined: Thu May 24, 2012 6:46 pm

Thanks, I appreciate it.
Yeah, still got some learning to do ;)
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

scratches bump is exaggerate but I love this mic

got you the real model?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
mikebrogowski
Licensed Customer
Posts: 4
Joined: Thu May 24, 2012 6:46 pm

gabrielefx, as a matter of fact it almost did :) Still waiting...
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glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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Man, now that's tasty!!! =) low key studio lightling for such piece fits perfectly! & the object itself..
(I've just got at2020 - cheap USB & it sounds Great, but this flies in another level =) Wonderful !!!
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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oh yeah, that mesh is sweet what did you use for that - regular mesh and then bent into a cylinder ?
mikebrogowski
Licensed Customer
Posts: 4
Joined: Thu May 24, 2012 6:46 pm

Glad You like it!
I first modeled a straight Bezier Curve in a sinusoidal shape, bevelled it with a circular profile to give it thickness, then put it in an array with a transform that scaled it by negative 1 on every pass. That gave me an array of interwinding curves. Then bent the whole thing into a cylinder and voila!
It was actually quite a challenge :)
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