Is there a way to currently access the360 camera via the Daz plug in I now? If so, I can't seem to find one tutorial on it. It's very frustrating and I can't get any help or feedback on this!



Moderator: BK
Thank you, Yes it would be awesome I hope it will be some time soonbirdovous wrote:Sorry, but right now the answer is unfortunately no. The DAZ plugin at the moment only supports thin lens camera. It is acknowledged by t_3 as missing feature and should be present in future update of the plugin... When and IF it gets released...
I could do that I think--but the .obj always come in huge with alembic--how can I do that?bepeg4d wrote:Hi,
since the plugin exports to standalone the scene with separate groups of objects with separate materials, in theory, what you need (after changing the thin-lens camera node with a panoramic node) is to export only the animated object via alembic and then, substitute the static obj mesh with the animated ones and reconnecting the materials
ciao beppe
Trying to import the alembic into the scene and it keeps saying it won't place the alembic file into the scene....bepeg4d wrote:Hi,
since the plugin exports to standalone the scene with separate groups of objects with separate materials, in theory, what you need (after changing the thin-lens camera node with a panoramic node) is to export only the animated object via alembic and then, substitute the static obj mesh with the animated ones and reconnecting the materials
ciao beppe
bepeg4d wrote:hi,
I don't have the DAZ alembic exporter, but this is the workflow that I use in cinema 4d, what I mean is:
1. export from DAZ via orbx the entire scene to standalone
2. export via abc from DAZ only the animated object
3. open the orbx in standalone and delete the group of the animated object
4. import the abc animated object, connect it in place of the deleted one and reconnect all the materials.
ciao beppe
bepeg4d wrote:I have already answered to you in the other discussion in the OctaneVR section
viewtopic.php?f=98&t=50341#p252572
ciao beppe