Is there a way to currently access the360 camera via the Daz plug in I now? If so, I can't seem to find one tutorial on it. It's very frustrating and I can't get any help or feedback on this!
FRUSTRATING! No access to Octane Standalones 360 spherical??
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- LuvMultimedia

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I know executive decisions are made on what to add to the Gui -- but I'd really like a 360 sphericial camera option that allows for choices of equirectanular and the like. I ask because I have been contacted to create a VR project and the Octane VR is not able to provide the specs needed by the company. I'd like to use Octane and even purchased alembic converter to drag my animations into the stand alone--it just is too clunky, takes too much time .e.g., due to having to add textures, to use for a VR project that way.
Is there a way to currently access the360 camera via the Daz plug in I now? If so, I can't seem to find one tutorial on it. It's very frustrating and I can't get any help or feedback on this!

Is there a way to currently access the360 camera via the Daz plug in I now? If so, I can't seem to find one tutorial on it. It's very frustrating and I can't get any help or feedback on this!
WIN 10 64 | Geforce 970| 16 GB
Sorry, but right now the answer is unfortunately no. The DAZ plugin at the moment only supports thin lens camera. It is acknowledged by t_3 as missing feature and should be present in future update of the plugin... When and IF it gets released...
Birdovous
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Master: Core i7 2600K, 32GB RAM, 2x EVGA GTX Titan X (SC)
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Hi,
since the plugin exports to standalone the scene with separate groups of objects with separate materials, in theory, what you need (after changing the thin-lens camera node with a panoramic node) is to export only the animated object via alembic and then, substitute the static obj mesh with the animated ones and reconnecting the materials
ciao beppe
since the plugin exports to standalone the scene with separate groups of objects with separate materials, in theory, what you need (after changing the thin-lens camera node with a panoramic node) is to export only the animated object via alembic and then, substitute the static obj mesh with the animated ones and reconnecting the materials
ciao beppe
- LuvMultimedia

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Thank you, Yes it would be awesome I hope it will be some time soonbirdovous wrote:Sorry, but right now the answer is unfortunately no. The DAZ plugin at the moment only supports thin lens camera. It is acknowledged by t_3 as missing feature and should be present in future update of the plugin... When and IF it gets released...
WIN 10 64 | Geforce 970| 16 GB
- LuvMultimedia

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I could do that I think--but the .obj always come in huge with alembic--how can I do that?bepeg4d wrote:Hi,
since the plugin exports to standalone the scene with separate groups of objects with separate materials, in theory, what you need (after changing the thin-lens camera node with a panoramic node) is to export only the animated object via alembic and then, substitute the static obj mesh with the animated ones and reconnecting the materials
ciao beppe
WIN 10 64 | Geforce 970| 16 GB
- LuvMultimedia

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Trying to import the alembic into the scene and it keeps saying it won't place the alembic file into the scene....bepeg4d wrote:Hi,
since the plugin exports to standalone the scene with separate groups of objects with separate materials, in theory, what you need (after changing the thin-lens camera node with a panoramic node) is to export only the animated object via alembic and then, substitute the static obj mesh with the animated ones and reconnecting the materials
ciao beppe
WIN 10 64 | Geforce 970| 16 GB
hi,
I don't have the DAZ alembic exporter, but this is the workflow that I use in cinema 4d, what I mean is:
1. export from DAZ via orbx the entire scene to standalone
2. export via abc from DAZ only the animated object
3. open the orbx in standalone and delete the group of the animated object
4. import the abc animated object, connect it in place of the deleted one and reconnect all the materials.
ciao beppe
I don't have the DAZ alembic exporter, but this is the workflow that I use in cinema 4d, what I mean is:
1. export from DAZ via orbx the entire scene to standalone
2. export via abc from DAZ only the animated object
3. open the orbx in standalone and delete the group of the animated object
4. import the abc animated object, connect it in place of the deleted one and reconnect all the materials.
ciao beppe
- LuvMultimedia

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- Joined: Mon Jul 22, 2013 8:38 pm
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bepeg4d wrote:hi,
I don't have the DAZ alembic exporter, but this is the workflow that I use in cinema 4d, what I mean is:
1. export from DAZ via orbx the entire scene to standalone
2. export via abc from DAZ only the animated object
3. open the orbx in standalone and delete the group of the animated object
4. import the abc animated object, connect it in place of the deleted one and reconnect all the materials.
ciao beppe
I think Daz is just being buggy cause when I try to import the alembic into the orbx scene it just keeps refusing to accept it...maybe I am importing it wrong. I try to drag and drop it...thanks for your help in this regard...
WIN 10 64 | Geforce 970| 16 GB
I have already answered to you in the other discussion in the OctaneVR section 
viewtopic.php?f=98&t=50341#p252572
ciao beppe
viewtopic.php?f=98&t=50341#p252572
ciao beppe
- LuvMultimedia

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- Joined: Mon Jul 22, 2013 8:38 pm
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bepeg4d wrote:I have already answered to you in the other discussion in the OctaneVR section
viewtopic.php?f=98&t=50341#p252572
ciao beppe
I got it--thank you so much you've been extremely helpful!!!!
WIN 10 64 | Geforce 970| 16 GB
