My phone render has a flicker in the top glass lenses. The main source of this issue is because the phone has Dynamics enabled to add a more natural movement as it re-positions. I've tried tweaking Octane settings to remedy the flicker AND dynamic settings to ensure it has stopped fully but without luck. The wireframes are buzzing ever so slightly so i can tell there is slight movement, though its not visible on screen.
Hoping someone can help.
Octane Settings;
- Tried Direct Lighting and PTrace with multiple diffuse/spec/glossy depths from 3-6.
- Increased samples
Dynamics:
- Linear velcoity Threshold: 15cm
- Angular velocity threshold: 25 degrees
- Mass Density 5 / Rotational Mass 50%
- Force Follow POS: 30
- Follow ROT: 20
- Linear Damping 50%
- Angular Damping 25%
Thanks
Flickering reflection on phone lens render
Moderators: ChrisHekman, aoktar
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- Phone-MoveALL-6_Dynamic2 crop_web.mp4
- note glass lens flicker
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- eyeonestudio
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Too Big Scene Scale?
Need More Value --> Ray Epsilon
Nearest Surface ?
Duplicated Object?

Need More Value --> Ray Epsilon
Nearest Surface ?
Duplicated Object?

C4D R2025 / Win11 / AMD TR WX Series / 256Gb RAM / RTX3090 / 100GbE
Thanks for the replies...will try hot pixel.eyeonestudio wrote:Too Big Scene Scale?
Need More Value --> Ray Epsilon
Nearest Surface ?
Duplicated Object?
Not sure about scene scale...Objects are about 160 cm / units and project scale is 1cm.
What do you mean by nearest surface?
Any tips on approaching Ray Epsilon values?