years ago i used vray, and i remember i could use a texture called something like environment map and when i used the attached texture, it got some very nice grass.
i have tried to do the same in octante, but not succeeded (tried to find the vray example, but no success neither). does anyone know if it's possible to use a mape like the attached one in octane?
thanks
grass texture - environment map
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I think the answer is no for the "classic" way. The trick by my grass texture was to use the vray environment projection for the ground material. At Octane materials the env projection seems to be not available. Workaround: at Octane it could work if the plane is a shadow catcher and the grass env image is set as environment. But since you can set independent environment maps for GI, background , ... this method is quite limited. I wished we could get independent env slots for GI/background/reflection/refraction for more artistic freedom.
https://docs.otoy.com/Standalone_2_0/?page_id=454
https://docs.otoy.com/Standalone_2_0/?page_id=454
Win7 64 | Dual Xeon E5-2687W | GTX 1080ti 11GB + GTX 780 6GB | Rhino3D
You can use some trickery to have both a ground plane and a sky dome.
I've uploaded an ORBX a while ago, you can go into that graph and replace the images in the two image texture nodes.
download/file.php?id=46198
--
Roeland
I've uploaded an ORBX a while ago, you can go into that graph and replace the images in the two image texture nodes.
download/file.php?id=46198
--
Roeland

