Naming "specular" is confusing, why not "refraction"?

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Micha
Licensed Customer
Posts: 122
Joined: Sun May 30, 2010 4:49 pm
Location: Germany
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Hi,

I'm new at Octane and I'm confused by the naming "specular". I understand now that a sepcular depth means a refraction depth. In my years of rendering at different render engines I have seen "specular" for reflection effects only. Also if I look at the google search there are reflection effects only. Why is Octane using "specular" for refraction effects? Is it added by a mistake and nobody changed it yet?

Also I was confused by ray epsilon. I understand now at all other engines I know it would named "bias". Is a new named used because biased is uncool? ;) Octane is full of biased options (reflection/refraction depths, coherent ratio, path term power, hotpixel removal, ...) - I like biased rendering, it help me to save a lot of time. Only it should be easy usable (like at Octane :) ).

Ciao,
Micha
http://www.simulacrum.de - Visualization for Designer and Architects
Win7 64 | Dual Xeon E5-2687W | 32GB RAM | 2 GTX 780 6GB | Rhino3D
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