I'm new at Octane and I'm confused by the naming "specular". I understand now that a sepcular depth means a refraction depth. In my years of rendering at different render engines I have seen "specular" for reflection effects only. Also if I look at the google search there are reflection effects only. Why is Octane using "specular" for refraction effects? Is it added by a mistake and nobody changed it yet?
Also I was confused by ray epsilon. I understand now at all other engines I know it would named "bias". Is a new named used because biased is uncool?
Ciao,
Micha
