Specular Material Scattering + Displacement

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Post Reply
victor-hugo.queiroz
Posts: 1
Joined: Sun Aug 16, 2015 3:00 pm
Contact:

Hi everyone!
I downloaded the Octane demo version and damn, it's really impressive.

I was running some test here and someting really odd happened. Don't know if it's a software limitation or if I'm doing something wrong, but everytime that I try to use Octane displacement my shader turns black. If I use the 3ds Max default displacement it works fine, but the memory comsuption is way bigger. Is that a common issue or am I being too noob? hahaha!

Thanks in advice!
001.png
002.png
Online Portfolio

Then you better start swimmin'
Or you'll sink like a stone
For the times they are a-changin'.
User avatar
bepeg4d
Octane Guru
Posts: 10530
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

hi,
what is the scale of the character?
Since Octane is an unbiased render, the scale of your geometry is quite important.
Try to change the Ray Epsilon value in the kernel settings until the black effect disappear ;)
ciao beppe
User avatar
whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

yeah scale and rayepsilon are important

also just to be sure use pathtracing
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
Post Reply

Return to “Demo Version Questions & Discussion”