Vertex map operator causes frequent live viewer refresh

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Yambo
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While working on a big scene i've noticed that something causes the live viewer to refresh too much (like when changing post processing parameters, or camera imager response).
After exploring my scene a bit i've noticed that what causing it is Vertex map operator inside my xpresso tag - I'm using it to drive weight map from one object to another.
I guess what causing the frequent updates it is the fact that the Vertex map operator is reading the points of the object every frame - and that might cause the unwanted updates from Octane.

Simplified scene attached.
Any ideas Ahmet? maybe a workaround?

Thanks!
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aoktar
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probably nothing's to do. some operators or tags can cause this updates and it's related with C4D. it happens when you do somethings but doesn't show to users.
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Yambo
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Bummer
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aoktar
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I'm talking without checking your scene. but that's a truth as I said for some objects. I had spent many times to avoid thus. unfortunately things become much complicated and heavy on plugin side. that's a pain for programmers.
This is similar reason which causes slowdowns with generators, deformers,etc... people think that's a opengl slowdown but in fact that's continual refreshes with these objects. but only we can see that while working in codes.
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Yambo
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Got it, thanks.

One more thing ׳d like to get your opinion on - Do you think that moving my xpressso setup to python will solve those frequent refreshes?
What i׳m doing in the xpresso tag is very simple - just reading one weight map and feed the data to another.
If i׳ll open a python tag - Create a list from obj point count - go throw the points and then "wmap.SetAllHighlevelData(warray)" to feed the other object with that list - It should behave different regarding unwanted refreshes?
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

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aoktar
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Can't know. Atm i stopped to work on 2.0 versions. Maybe a few simple fix not else. You may try to be happy with this updates.
I can reinvestigate this on next gens;)
But to force somethings can cause unstabilities .
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Yambo
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Thanks! i׳ll wait for v3 :)
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0 :)

https://yambo.me
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