While working on a big scene i've noticed that something causes the live viewer to refresh too much (like when changing post processing parameters, or camera imager response).
After exploring my scene a bit i've noticed that what causing it is Vertex map operator inside my xpresso tag - I'm using it to drive weight map from one object to another.
I guess what causing the frequent updates it is the fact that the Vertex map operator is reading the points of the object every frame - and that might cause the unwanted updates from Octane.
Simplified scene attached.
Any ideas Ahmet? maybe a workaround?
Thanks!
Vertex map operator causes frequent live viewer refresh
Moderators: ChrisHekman, aoktar
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probably nothing's to do. some operators or tags can cause this updates and it's related with C4D. it happens when you do somethings but doesn't show to users.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Bummer
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
I'm talking without checking your scene. but that's a truth as I said for some objects. I had spent many times to avoid thus. unfortunately things become much complicated and heavy on plugin side. that's a pain for programmers.
This is similar reason which causes slowdowns with generators, deformers,etc... people think that's a opengl slowdown but in fact that's continual refreshes with these objects. but only we can see that while working in codes.
This is similar reason which causes slowdowns with generators, deformers,etc... people think that's a opengl slowdown but in fact that's continual refreshes with these objects. but only we can see that while working in codes.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Got it, thanks.
One more thing ׳d like to get your opinion on - Do you think that moving my xpressso setup to python will solve those frequent refreshes?
What i׳m doing in the xpresso tag is very simple - just reading one weight map and feed the data to another.
If i׳ll open a python tag - Create a list from obj point count - go throw the points and then "wmap.SetAllHighlevelData(warray)" to feed the other object with that list - It should behave different regarding unwanted refreshes?
One more thing ׳d like to get your opinion on - Do you think that moving my xpressso setup to python will solve those frequent refreshes?
What i׳m doing in the xpresso tag is very simple - just reading one weight map and feed the data to another.
If i׳ll open a python tag - Create a list from obj point count - go throw the points and then "wmap.SetAllHighlevelData(warray)" to feed the other object with that list - It should behave different regarding unwanted refreshes?
4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me
Can't know. Atm i stopped to work on 2.0 versions. Maybe a few simple fix not else. You may try to be happy with this updates.
I can reinvestigate this on next gens;)
But to force somethings can cause unstabilities .
I can reinvestigate this on next gens;)
But to force somethings can cause unstabilities .
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks! i׳ll wait for v3 

4x 980ti EVGA | 5930k | Asus X99 E WS 3.1 | corsair 64GB RAM |SSD 500GB system + SSD 2TB working files + 6TB HDD storage WD |
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0
https://yambo.me
Phanteks Enthoo Primo | 1600W EVGA T2 BLACK | It's the fastest 4x980ti build: http://goo.gl/hYp8e0

https://yambo.me