One cloner not cloning
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- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
All my cloners and instances seem to be cloning ok, except for the tool that is supposed to be on these shelves. And it only doesn't clone at render time. I can't figure out why. If anyone can figure it out I would be much obliged.
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
I'm having a hard time understanding your issue, but have you tried adding an Octane object tag to your cloner and then resending the scene? That tends to solve a lot of issues between preview and rendering.
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me too. You can help me and you if you send a sample scene.
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- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
Sorry, I thought i had attached the scene file, but I guess not. Looks like it's giving me an error message that "the extensionc4d is not allowed. Lame.
Here is the scene file
https://app.box.com/s/ab01ef9rnsydopzzbzamry44gjvehr2w
Tried adding the octane object tag, but it still didn't work. Basically, when in the scene file, those shelves are supposed to be filled with these parts, but there is only one per shelf. Still troubleshooting but to no avail.
Here is the scene file
https://app.box.com/s/ab01ef9rnsydopzzbzamry44gjvehr2w
Tried adding the octane object tag, but it still didn't work. Basically, when in the scene file, those shelves are supposed to be filled with these parts, but there is only one per shelf. Still troubleshooting but to no avail.
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Couldn't test it well but it's likely related with render instances. Plugin doesn't support render instances in other render instances. It work on just one level render instances. Ex. you should make top level clone as render instance else contained instances.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- aggiechase37
- Posts: 214
- Joined: Tue Jan 13, 2015 6:39 am
I'll give that a try. Thanks so much!
Figured it out. Not only was it the use of instances, but cloner instances as well. The only time I could use instances was the top level, as long as I left it off for all the cloner children it rendered fine.
As an aside, is this something that can be worked on? Would certainly help on render time and keeping poly counts lower.
Thanks for all you do!
Figured it out. Not only was it the use of instances, but cloner instances as well. The only time I could use instances was the top level, as long as I left it off for all the cloner children it rendered fine.
As an aside, is this something that can be worked on? Would certainly help on render time and keeping poly counts lower.
Thanks for all you do!
Chase
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16
http://www.luxemediaproductions.com
Hi,
my prefered strategy is to always use instance objects with render instance active (they point to original objects hidden inside a null) and always leave the render instance option unchecked for cloner object. This help also because you can select the different element at once and activate/deactivate the option

c4d scene file
ciao beppe
my prefered strategy is to always use instance objects with render instance active (they point to original objects hidden inside a null) and always leave the render instance option unchecked for cloner object. This help also because you can select the different element at once and activate/deactivate the option


c4d scene file
ciao beppe
good one beppe! Thanks.
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https://yambo.me
Hey Bepe, what is the difference with cloning instance objects and render instance option on cloners? I didnt see any viewport performance or live viewer performance increase. Also in project info the polygon number was always the same. Can u elaborate on why u use this method? thanksbepeg4d wrote:Hi,
my prefered strategy is to always use instance objects with render instance active (they point to original objects hidden inside a null) and always leave the render instance option unchecked for cloner object. This help also because you can select the different element at once and activate/deactivate the option![]()
thanulee wrote:Hey Bepe, what is the difference with cloning instance objects and render instance option on cloners? I didnt see any viewport performance or live viewer performance increase. Also in project info the polygon number was always the same. Can u elaborate on why u use this method? thanksbepeg4d wrote:Hi,
my prefered strategy is to always use instance objects with render instance active (they point to original objects hidden inside a null) and always leave the render instance option unchecked for cloner object. This help also because you can select the different element at once and activate/deactivate the option![]()
Yea beppe whats the difference? i keep having this problem too. my cloner objects wont render. and i just press buttons and move around things till it does or i give up. sometimes the object tag does the trick other times i do the same exact thing and it still wont show up.