before I get to the usual "make a wish" stuff I would like to tell you that we just finished a series of projects using octane 4
rhino and are more than happy with the way the software runs and the pace at it is developing. It is really a pleasure to use!
Thanks for that!
But of course it is alway possible to increase some things

Ok - here we go:
One of our main sources of errors is the issue that the rendered picture is not fully determined by the position, FOV and
viewing vector of the rhino camera and the resolution you key in the octane render options dialogue but also by the aspect ratio
of the viewport.
E.g. when rendering a picture with a 2:1 aspect ratio , 4000px x 2000px you get a different result, when you have a viewport
aspect ratio of 2:1 ( which is the correct way) compared to a viewport aspect ratio of let's say 1:3.
So the correct workflow right now is to always make sure that your viewport aspect ratio fits 100% your render resolutions AR.
The Problem is that often you alter the viewport size without noticing it, e.g. when you open the file on another computer with
another toolbar layout...
I would suggest to alter the behaviour in a way that the rendered result is only determined by the octane render resolution and
the position of the camera, its target and FOV, wich would define it 100% in my understanding.
In this aspect, it would also be great thing to have the option to "bind" the octane render window to a certain viewport /
camera, independant of it being active at the point of time you hit the render buttom.
If both aspects could be implemented, i could just hit "render" and could be sure that the right perspektive (not accidently "top" or "right) is rendered and it is rendered the same each time, independent of the actual viewport aspect ratio.
Another suggestion: could there be an option to use the safe frame rhino feature to show the octane render aspect ratio rather than the rhino render aspect ratio?
I hope this makes sense...
best regards
Andreas