Question to the developers. Very time-consuming and render and virtually no fade white dots inside the glass which reflect the light inside of him. Show two videos
http://youtu.be/bIQzhxSOLn8. - Octan
http://youtu.be/uQ1IpIxfY5A. - Corona ( In Corona render such problem I do not see)
I face this problem for many months . In my scenes a lot of light inside the glass. What I can advise to recommend in the light settings and with?
The only option is to set the value of MAX 12000 SAMPLES and more that leads to a long-time render your scene...
I want to say that octane render 3 video cards: 780 + 780 + 590 Corona render 1 CPU FX - 8320
more blue picture is Corona render : The picture was considered both for 30 seconds
light in GLASS REFLECTION - WHITE NOISE hot in GlASS
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Just increase Filter Size in the Kernel to something like 1.2 or 1.3 and in Imager decrease Hot pixel removal to 0.7 or 0.5. Try to play around with these numbers.
In Corona you know how to increase the ray depth. You might need to do the same by increasing Specular/Glossy Depth in Octane for higher light quality.
Use PT for better lighting as well.
Another tip is to render your image at higher resolution (2 times), do some basic noise reducings in photoshop and change image size back to desired resolution. This is only applied for still images tho.
For animation, make sure Static noise is ticked and coherent ratio is 0. Use neat image if there is the noise remain.
In Corona you know how to increase the ray depth. You might need to do the same by increasing Specular/Glossy Depth in Octane for higher light quality.
Use PT for better lighting as well.
Another tip is to render your image at higher resolution (2 times), do some basic noise reducings in photoshop and change image size back to desired resolution. This is only applied for still images tho.
For animation, make sure Static noise is ticked and coherent ratio is 0. Use neat image if there is the noise remain.
Thanks for the advice. I have made tests and found only here's a quick version. ... To count the light inside turning on Coherent ration to 1.0
But how light will behave inside the interior I haven't tried and I'm afraid this is a bad idea. Interiors with lighting inside glass made in the Corona render- I have a DR render farm. Still use octane simple interiors - exteriors and animation
But how light will behave inside the interior I haven't tried and I'm afraid this is a bad idea. Interiors with lighting inside glass made in the Corona render- I have a DR render farm. Still use octane simple interiors - exteriors and animation
Hi,
I'm glad you resolved the problem. While having Coherent Ratio at max (1.0) is good for still images as your render time will be a bit faster but I wouldn't recommend it for animation. It would cause your video sequence to be flickering if you don't have enough sample passes.
Cheers,
I'm glad you resolved the problem. While having Coherent Ratio at max (1.0) is good for still images as your render time will be a bit faster but I wouldn't recommend it for animation. It would cause your video sequence to be flickering if you don't have enough sample passes.
Cheers,