Hi,
Best wishes for 2011 to everybody!
Here's my first render using Octane. I'm a beginner both in modeling and rendering but quite pleased with the result.
This scene shows my pilot watch and is done as follow:
- modeling in Blender 2.5x (using svn snapshot from Ubuntu depot)
- textures are hand-made in Inkscape
- background maps are scans of France VFR map and Visual Landing map for Le bourget Airport (LFPB)
- HDRi probe for the lightning
- pathtracing for rendering
- render time 1h46m for 5002 samples @ 1920x1200
- GPU temp: 77 & 82 °C (around 51 °C at rest)
I'm consedering adding one or two more objects to the scene (such as an aircraft keyring), but at the moment I'm much more looking for some advices:
- how can I make the maps look more like paper?
- how can I improve the glass material? (it's modeled as a volume, with normals going outside)
Any help/comments are welcome!
Yoyoz
My first render
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Realy clean and nice render.
I wish you would use a more detailed HDR background to see a better reflection.
It looks a little bit to simple and i think the mesh would handle it.
face
I wish you would use a more detailed HDR background to see a better reflection.
It looks a little bit to simple and i think the mesh would handle it.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Thanks for your nice comments!
Yes, this is really my first finished work as so far I've only played with Blender trying to reproduce what I could see in tutorials... Playing with the demo version of Octane gave me motivation for purchasing a license and make a full scene.
Face, do you mean I should use an HDR probe with an higher resolution or with more contrast?
At the moment it's setup with #29 from here: http://smashmethod.deviantart.com/art/H ... -1-9597501
Yes, this is really my first finished work as so far I've only played with Blender trying to reproduce what I could see in tutorials... Playing with the demo version of Octane gave me motivation for purchasing a license and make a full scene.
Face, do you mean I should use an HDR probe with an higher resolution or with more contrast?
At the moment it's setup with #29 from here: http://smashmethod.deviantart.com/art/H ... -1-9597501
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
I mean a HDR with more variation, maybe #5, #8, #11, #14, #16 ,#21
It looks a little bit to sterile, like a gradient background.
The first is a simple gradient, the other have some variation
face
It looks a little bit to sterile, like a gradient background.
The first is a simple gradient, the other have some variation
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I think I got your point. Here's another quick render, with much more variations in the HDR. I also took one with higher resolution in order to get sharper transitions...
(I also tried replacing the bump map of the ring with a normal map but the result is not what I expected)
(I also tried replacing the bump map of the ring with a normal map but the result is not what I expected)
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi yoyoz, very nice render.
About the normal map, it is an "Image" texture and work good on small values.
Could you post it here?
The paper has no wrinkles and no botches, looks brand new.
Cheers mib
About the normal map, it is an "Image" texture and work good on small values.
Could you post it here?
The paper has no wrinkles and no botches, looks brand new.

Cheers mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
The fist render used the bump map below, it looked fine to me but I wanted to get more deepness. Second one is my first attemp with a normal map but it seems you need to build it with knowing in advance where the light will come from in order to achieve a good result. It also looks like I've made it in the wrong direction (numbers and marks are below ring surface on my real watch).
I'm just a newbie experimenting ...
Any idea on how degradating the paper?
I'm just a newbie experimenting ...

Any idea on how degradating the paper?
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
Laptop: Linux Mint 11 x64 - i7-2860QM @ 2.5GHz - 16GB DDR3 - Quadro 3000M 2GB
Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
first of all the HDRI you are using is not HDRI 
its bullshit TIFF reflection map... ....theese from deviant are not proper HDRI, they are high res LDRI
If You would use HDRI, the image should look more deep. I can Send You some really nice HDRI if You want...

its bullshit TIFF reflection map... ....theese from deviant are not proper HDRI, they are high res LDRI

If You would use HDRI, the image should look more deep. I can Send You some really nice HDRI if You want...
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Should work.
Cheers, mib
Edit: ocs file messed up, i changed it.
Cheers, mib
Edit: ocs file messed up, i changed it.
- Attachments
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- cube.7z
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Last edited by mib2berlin on Tue Jan 04, 2011 2:03 pm, edited 1 time in total.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane