Have octane to render render shader ball in maya 2016?
Moderator: JimStar
- itsallgoode9
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I'm testing out Octane with maya 2016 and I can't find how to set the hypershade to render the new shader ball using octane. the render selector dropdown in the shader ball window only shows me hardware render. is this not compatible yet?
- itsallgoode9
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- Joined: Thu Apr 03, 2014 9:04 am
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Thanks looking into it, hopefully it's possible!! That would be so extremely helpful. Maya's plain sphere just doesn't work well for creating materials, especially things with SSS.
Hello - very usefull option, if you release it - will be great 

5x-Gtx1080 Ti+ 4x-Gtx 780 Ti, 2x-Xeon 2687W, 192Gb Ram
I've just implemented it in the new version: viewtopic.php?f=28&t=50059
- itsallgoode9
- Posts: 894
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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phenomenal Jimstar! I really didn't think you'd have time to do this but you did!! thanks a million!!