Have octane to render render shader ball in maya 2016?
Moderator: JimStar
- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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I'm testing out Octane with maya 2016 and I can't find how to set the hypershade to render the new shader ball using octane. the render selector dropdown in the shader ball window only shows me hardware render. is this not compatible yet?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
Thanks looking into it, hopefully it's possible!! That would be so extremely helpful. Maya's plain sphere just doesn't work well for creating materials, especially things with SSS.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
Hello - very usefull option, if you release it - will be great 

5x-Gtx1080 Ti+ 4x-Gtx 780 Ti, 2x-Xeon 2687W, 192Gb Ram
I've just implemented it in the new version: viewtopic.php?f=28&t=50059
- itsallgoode9
- Posts: 893
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
- Contact:
phenomenal Jimstar! I really didn't think you'd have time to do this but you did!! thanks a million!!
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2