This is not the ultimate toon shader but I think it's useful for some works.
regards
Toon shader
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
leveraged dirt for this effect?
looks great, care to share a download?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Super nice
I have tried to achieve this with dirt shader and not done nearly as well
Sweet!!!!
Peter
I have tried to achieve this with dirt shader and not done nearly as well
Sweet!!!!
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi,
it's a mixed material controlled by the dirt shader. I inverted the normals and tweaked some parameters.
Unfortunately for close-up views it does' work well because the dirt shader has a fall-off, it's not a solid sharp filter.
Also it doesn't work for spherical or all curved objects....like a teapot.
We need a mix between a dirt and falloff shader or a proper toon shader.
Roeland can program it in 3 minutes....but Light field is the last frontier....
regards
it's a mixed material controlled by the dirt shader. I inverted the normals and tweaked some parameters.
Unfortunately for close-up views it does' work well because the dirt shader has a fall-off, it's not a solid sharp filter.
Also it doesn't work for spherical or all curved objects....like a teapot.
We need a mix between a dirt and falloff shader or a proper toon shader.
Roeland can program it in 3 minutes....but Light field is the last frontier....
regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB