Toon shader

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

This is not the ultimate toon shader but I think it's useful for some works.

regards
Attachments
toon_08.jpg
toon_07.jpg
toon_06.jpg
toon_05.jpg
toon_04.jpg
toon_03.jpg
toon_02.jpg
toon_01.jpg
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Awesome!
Do you have it on the Live DB?

This seems like a decent work around to do a wireframe like rendering that doesnt have all the tris.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

leveraged dirt for this effect?
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

looks great, care to share a download?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Super nice
I have tried to achieve this with dirt shader and not done nearly as well

Sweet!!!!

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi,
it's a mixed material controlled by the dirt shader. I inverted the normals and tweaked some parameters.
Unfortunately for close-up views it does' work well because the dirt shader has a fall-off, it's not a solid sharp filter.
Also it doesn't work for spherical or all curved objects....like a teapot.

We need a mix between a dirt and falloff shader or a proper toon shader.
Roeland can program it in 3 minutes....but Light field is the last frontier....

regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
ten
Licensed Customer
Posts: 218
Joined: Fri Apr 18, 2014 10:43 am
Location: England

This is nice gabe

although a proper toon shader for Octane would be great.

ten
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
Post Reply

Return to “M is for Metaverse Gallery”