Animated Textures

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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jtmsf
Licensed Customer
Posts: 58
Joined: Thu May 28, 2015 9:47 pm

I'm having problems getting an image sequence to work as an animated texture inside modo.

I added a rgb texture as diffuse and selected the first frame of the sequence and on octane kernel I have "Reload Materials Each Frame" ticked and "load al frames..." unticked. I render the animation and the texture doesn't change over time

Am I doing this wrong?

If I create an animated material directly in MODO with an animated image map, nothing appears on octane viewport but appears ok on MODO's preview and "F9" render.

I would appreciate some help

Thanks
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face_off
Octane Plugin Developer
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Location: Adelaide, Australia

Are you able to send me a sample scene demonstrating this problem pls?

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
jtmsf
Licensed Customer
Posts: 58
Joined: Thu May 28, 2015 9:47 pm

I just sent You a sample scene with the problem.

Thank You for your help
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Thanks for sending the file.

Whilst there is code in the plugin to handle animated image sequences, it is not working, and it is not a simple fix to get it running, and really needs to be re-written in order to work with all the material conversion rules that have been added over the past year (Layer Masks in particular). I will see if this can be done in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
jtmsf
Licensed Customer
Posts: 58
Joined: Thu May 28, 2015 9:47 pm

Thank You Paul, that would be great!
jtmsf
Licensed Customer
Posts: 58
Joined: Thu May 28, 2015 9:47 pm

In the meantime, pending the resolution of the problem with MODO's plugin, exporting the scene from MODO to OCTANE standalone enables animated textures?

Thanks
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Pls see the TEST build I just posted for a fix for this. The scene you sent me had the texture locator using a Project Mapping that is not supported by Octane - so change that to something like Box. http://render.otoy.com/universe.php#42P ... %20Mapping. Also, image sequences are not supported on Octane Overrides - only on on-the-fly conversion of Modo materials. Octane 3 may allow animated textures in Octane Overrides.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
jtmsf
Licensed Customer
Posts: 58
Joined: Thu May 28, 2015 9:47 pm

I tested it and it works! Great!
As you said, It works ONLY with MODO's textures on OCTANE. It's important not to make an override.
And it works with ALL projection types, EXCEPTING "Light Probe" and "Implicit UV".
Thank You!
jtmsf
Licensed Customer
Posts: 58
Joined: Thu May 28, 2015 9:47 pm

I tried to assign an animated texture as luminous amount and/or luminous colour with no success.
In the plugin, is there a limitation on "luminous colour" and "luminous amount" on the "effect" TAB of the shader tree when doing "on-the-fly" MODO material conversion?

Thanks
Attachments
LuminousAnimatedTextureIssue.jpg
jtmsf
Licensed Customer
Posts: 58
Joined: Thu May 28, 2015 9:47 pm

In the meantime I discovered this amazing script

http://render.otoy.com/forum/viewtopic. ... 6&start=20

I'm exporting the scene from MODO to .OCS and opening in OCTANE. Then I create a "Scripted graph"node, load the first frame of the sequence, and finally connect the node to "diffuse" and "texture emission" BINGO! It works! Fantastic script!
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