I'm having problems getting an image sequence to work as an animated texture inside modo.
I added a rgb texture as diffuse and selected the first frame of the sequence and on octane kernel I have "Reload Materials Each Frame" ticked and "load al frames..." unticked. I render the animation and the texture doesn't change over time
Am I doing this wrong?
If I create an animated material directly in MODO with an animated image map, nothing appears on octane viewport but appears ok on MODO's preview and "F9" render.
I would appreciate some help
Thanks
Animated Textures
Moderator: face_off
Are you able to send me a sample scene demonstrating this problem pls?
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks for sending the file.
Whilst there is code in the plugin to handle animated image sequences, it is not working, and it is not a simple fix to get it running, and really needs to be re-written in order to work with all the material conversion rules that have been added over the past year (Layer Masks in particular). I will see if this can be done in the next release.
Paul
Whilst there is code in the plugin to handle animated image sequences, it is not working, and it is not a simple fix to get it running, and really needs to be re-written in order to work with all the material conversion rules that have been added over the past year (Layer Masks in particular). I will see if this can be done in the next release.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Pls see the TEST build I just posted for a fix for this. The scene you sent me had the texture locator using a Project Mapping that is not supported by Octane - so change that to something like Box. http://render.otoy.com/universe.php#42P ... %20Mapping. Also, image sequences are not supported on Octane Overrides - only on on-the-fly conversion of Modo materials. Octane 3 may allow animated textures in Octane Overrides.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
In the meantime I discovered this amazing script
http://render.otoy.com/forum/viewtopic. ... 6&start=20
I'm exporting the scene from MODO to .OCS and opening in OCTANE. Then I create a "Scripted graph"node, load the first frame of the sequence, and finally connect the node to "diffuse" and "texture emission" BINGO! It works! Fantastic script!
http://render.otoy.com/forum/viewtopic. ... 6&start=20
I'm exporting the scene from MODO to .OCS and opening in OCTANE. Then I create a "Scripted graph"node, load the first frame of the sequence, and finally connect the node to "diffuse" and "texture emission" BINGO! It works! Fantastic script!