X-Particle Groups and Octane

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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blastframe
Licensed Customer
Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Hi,
I am not able to get Octane to render Sprites that are in X-Particle Groups. They render fine without Groups, but I need to Groups to get Sprite variations.

My setup:
I have an Emitter distributing particles randomly to two groups:
Emitter.PNG
and two Sprites Objects creating geometry for the two Particle Groups
Cube.PNG
Cube.PNG (8.87 KiB) Viewed 1929 times
Sphere.PNG
Sphere.PNG (9.13 KiB) Viewed 1929 times
This is what they look like in the Viewport.
MixedSprites.PNG
When I render, I can't see anything. I have tried caching the geometry, but it doesn't work.

When I turn on 'Enable Particle Engine' I can see my particles, but not the different sprites
groups.png
Any ideas on how to get my Sprite Objects to render with Groups? Thank you.

** NOTE: The Groups DO render in the Viewport and the Picture Viewer with Octane Renderer, but not Octane's Live Viewer **
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blastframe
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Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Okay, I kind of got it working, but it's not working great. It starts with nothing in the scene, but when I interact with the Object tags, it seems to load the sprites. I don't know what fixed it of these steps:
  • Turn off 'Enable Particle Engine'
  • Add Object Tags to each of the Sprite Objects
  • Fiddle with Mesh no
  • Turn on 'Check geometries'
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aoktar
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Location: Türkiye
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particle engine is still experimental and just generates sphere from particles by direct access. That's fastest method due this approach. But don't use it here. Just use render instances and a object tag over XP System. Or use 2.23.1 RC4 with automatic parameter in geometries. All is movable in LV with this parameter.
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blastframe
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Posts: 178
Joined: Wed May 21, 2014 6:01 am
Location: Los Angeles, CA USA

Thank you! I will try both methods.
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