WIP Hard surface modelling

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Mateuet
Licensed Customer
Posts: 130
Joined: Wed May 12, 2010 6:12 am

I downloaded a tutorial form Grant Warwick http://vimeo.com/10941211 over hard surface modeling, and this is what i'm working out of it. It's a wonderful tutorial, really recomend it.

I still haven't decided what it is going to be (looks like some kind of space ape :lol: ) but it will be a damn of a job to set uvw's (I'm still very bad a it... :mrgreen: ) later i'll try to worki it out in mudbox and extract teh normals. Let's see how far I get.
Attachments
Space ape.png
Antec 300 Casing/Windows 7 ultimate 64/i7 920/ ASUS p6T/ 6GB RAM/ Sparkle GTX470 1.2GB & Asus GeForce 8800GTs 512mb
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

It's already looking good. The carbon should probably be scaled down - those scratches look huge.

Thanks for the tut! downloading...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Realy nice and the tutorial too...

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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