hi there.
me again with a bathroom scene created just for fun to test a view thinks.
cheers
Rico
Bathroom with lake view
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
That's Apt to Raise some Oars.....
Very nice detailing work!


Very nice detailing work!
MSI NF980-G65 AM3 NVIDIA nForce 980a AMD Motherboard - AMD Athlon II X4 620 (Overclocked to 3.2ghz)
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
(2)GTX460's, (1)BFG gtx260, OCZ 60GB SSD, KINGWIN 1000W Power, HAF 932 Full Tower, XP64
Octane V1 - 2.46 - CUDA 4.11 - OBJ's from Rhino4
Nice images.
However I would suggest some retakes...
Have less reflective materials, expecially for woodworks, floor, door...
Try a different response curve, and work more on the tonemapping; Your renders are a bit overexposed.
Try to get a better contrast for the background, make it more vivid, it's the view!
And for the night shot, indirect lighting should be great (try some low temperature lights aiming at the ceiling and of course not visible from below).
Keep up the good work
F
However I would suggest some retakes...
Have less reflective materials, expecially for woodworks, floor, door...
Try a different response curve, and work more on the tonemapping; Your renders are a bit overexposed.
Try to get a better contrast for the background, make it more vivid, it's the view!
And for the night shot, indirect lighting should be great (try some low temperature lights aiming at the ceiling and of course not visible from below).
Keep up the good work
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
beautiful design and the mood !!
3rdeye
3rdeye
your skill become better and better 
bravo Rico
ciao beppe

bravo Rico

ciao beppe
- john_petrucci
- Posts: 27
- Joined: Sat May 22, 2010 11:08 am
- Location: Italy
Very Very Good 
Time to rendering, path or indirect??
Hardware configuration, GPU??

Time to rendering, path or indirect??
Hardware configuration, GPU??
Windows 7 64 Bit | 2 X GTX 580 1.5 GB |