Hi aoktar,
during my last project I realised there is a bug with the stage camera object switching between two cameras, that have motion blur activated.
It only accurs, if the 2 octane cameras have different field of view (thats what I discoverd so far). It is not there, if both cams are set to the same FOV.
It is also gone, when you disable the motion blur.
And most important: It only occurs in final rendering! with the picture manager, it is not visible in the live viewer!
SCENE: Stage Object switches between CamA (35mm) and CamB (50mm) from Frame 25 to Frame 26.
BUG: Frame 26 is rendered with a field of view of something between CamA and CamB, not with the field of view of CamB. Frame 27 is fine again.
Here some screenshots that show the problem in final render output.
Here the little test scene:
Hope it is the same elsewhere. Created with R15.
Try rendering without motion blur, and it is ok. Or try rendering with CamB also set to 35mm, it is also ok.
Thanx,
ChrisVis
Camera Stage Object Motion Blur Bug
Moderators: ChrisHekman, aoktar
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
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Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i don't register the fov of cameras for motion blur.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi aoktar,
that is why the problem occurs? So it can be fixed, if motion blur is aware of the cams FOV?
Oh and my mistake: It is the focal lenght or focal distance (35mm, 50mm) we are talking about, not the field of view. But almost means the same, I think.
Just wanted to report it... if it is not that easy to fix, leave it like it is. But people should know it.
You can always rerender this one frame with the stage object disabled, but you have to be aware of this.
Cya,
ChrisVis
that is why the problem occurs? So it can be fixed, if motion blur is aware of the cams FOV?
Oh and my mistake: It is the focal lenght or focal distance (35mm, 50mm) we are talking about, not the field of view. But almost means the same, I think.
Just wanted to report it... if it is not that easy to fix, leave it like it is. But people should know it.
You can always rerender this one frame with the stage object disabled, but you have to be aware of this.
Cya,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i haven't tested your scene yet. But i'm doing some estimations. What can be a problem when you immediately switch from camA to camB. It's not important to do this with Stage object or some key frames. We check the results. Problem should be related with lack of FOV motionblur data. Octane needs to know all data to produce proper motion blur. If i don't register some required, it can't produce expected result. Atm, i'm giving only matrixes for a camera.ChrisVis wrote:Hi aoktar,
that is why the problem occurs? So it can be fixed, if motion blur is aware of the cams FOV?
Oh and my mistake: It is the focal lenght or focal distance (35mm, 50mm) we are talking about, not the field of view. But almost means the same, I think.
Just wanted to report it... if it is not that easy to fix, leave it like it is. But people should know it.
You can always rerender this one frame with the stage object disabled, but you have to be aware of this.
Cya,
ChrisVis
Of course i can add this support, but need some fundamental changes on engine. Noted.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi aoktar,
ok, thank you for your feedback.
Now it is clear to me.
Thank you,
ChrisVis
ok, thank you for your feedback.
Now it is clear to me.
Thank you,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
And please don't forget while making some criticism on lacks of manual on infos, i'm just one and product is becoming bigger day-by-day for one people. Also every update of Octane causes lot of new work here.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, personally I have no glue, how much work you have with the plugin and all the updates, but I guess it is huge! You are doing a great job, ahmet -> fastest developer on the octane-earth!aoktar wrote:And please don't forget while making some criticism on lacks of manual on infos, i'm just one and product is becoming bigger day-by-day for one people. Also every update of Octane causes lot of new work here.

And I didn`t want to make any critisism on the manual, just asked a question, because some features weren`t clear to me and I couldn`t find it there.
We all appreciate your work, just take your time!
Respectfully,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled