Camera Stage Object Motion Blur Bug

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Moderators: ChrisHekman, aoktar

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G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
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ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

Hi aoktar,

during my last project I realised there is a bug with the stage camera object switching between two cameras, that have motion blur activated.
It only accurs, if the 2 octane cameras have different field of view (thats what I discoverd so far). It is not there, if both cams are set to the same FOV.
It is also gone, when you disable the motion blur.

And most important: It only occurs in final rendering! with the picture manager, it is not visible in the live viewer!

SCENE: Stage Object switches between CamA (35mm) and CamB (50mm) from Frame 25 to Frame 26.
BUG: Frame 26 is rendered with a field of view of something between CamA and CamB, not with the field of view of CamB. Frame 27 is fine again.

Here some screenshots that show the problem in final render output.
Frame 25 with CamA at 35mm
Frame 25 with CamA at 35mm
Buggy Frame 26: mixed CamA and CamB FOV
Buggy Frame 26: mixed CamA and CamB FOV
Frame 27 with CamB at 50mm
Frame 27 with CamB at 50mm

Here the little test scene:
StageObjectMotionBlurBug.zip
(200.33 KiB) Downloaded 256 times
Hope it is the same elsewhere. Created with R15.
Try rendering without motion blur, and it is ok. Or try rendering with CamB also set to 35mm, it is also ok.

Thanx,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
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aoktar
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i don't register the fov of cameras for motion blur.
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ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

Hi aoktar,

that is why the problem occurs? So it can be fixed, if motion blur is aware of the cams FOV?

Oh and my mistake: It is the focal lenght or focal distance (35mm, 50mm) we are talking about, not the field of view. But almost means the same, I think.

Just wanted to report it... if it is not that easy to fix, leave it like it is. But people should know it.
You can always rerender this one frame with the stage object disabled, but you have to be aware of this.

Cya,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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ChrisVis wrote:Hi aoktar,

that is why the problem occurs? So it can be fixed, if motion blur is aware of the cams FOV?

Oh and my mistake: It is the focal lenght or focal distance (35mm, 50mm) we are talking about, not the field of view. But almost means the same, I think.

Just wanted to report it... if it is not that easy to fix, leave it like it is. But people should know it.
You can always rerender this one frame with the stage object disabled, but you have to be aware of this.

Cya,
ChrisVis
i haven't tested your scene yet. But i'm doing some estimations. What can be a problem when you immediately switch from camA to camB. It's not important to do this with Stage object or some key frames. We check the results. Problem should be related with lack of FOV motionblur data. Octane needs to know all data to produce proper motion blur. If i don't register some required, it can't produce expected result. Atm, i'm giving only matrixes for a camera.

Of course i can add this support, but need some fundamental changes on engine. Noted.
Octane For Cinema 4D developer / 3d generalist

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ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

Hi aoktar,

ok, thank you for your feedback.
Now it is clear to me.

Thank you,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
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aoktar
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And please don't forget while making some criticism on lacks of manual on infos, i'm just one and product is becoming bigger day-by-day for one people. Also every update of Octane causes lot of new work here.
Octane For Cinema 4D developer / 3d generalist

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ChrisVis
Licensed Customer
Posts: 243
Joined: Mon May 14, 2012 1:53 am
Location: Germany

aoktar wrote:And please don't forget while making some criticism on lacks of manual on infos, i'm just one and product is becoming bigger day-by-day for one people. Also every update of Octane causes lot of new work here.
Yes, personally I have no glue, how much work you have with the plugin and all the updates, but I guess it is huge! You are doing a great job, ahmet -> fastest developer on the octane-earth! :D Maybe you should take you some Off-time (to refresh, seriously).
And I didn`t want to make any critisism on the manual, just asked a question, because some features weren`t clear to me and I couldn`t find it there.

We all appreciate your work, just take your time!
Respectfully,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
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