Hi Aoktar
when you wrote the C4D plugin, did you have to write a procedural to image map script so procedural images can be used as displacement?
Cheers
Procedural Displacement
Moderators: ChrisHekman, aoktar
procedurals --> render-to-image(cpu render internally) -->> map as image to materials.
Is this the answer that you are expecting?
Is this the answer that you are expecting?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Not sure.
After watching your version 2 demo movies with interactive procedural displacement, I've been trying to see if this is possible when working with Octane in other apps.
I was wondering if this (procedural to texture on the fly) is a C4D or Octane option?
Is the 'procedurals --> render-to-image(cpu render internally) -->> map as image to materials.' a C4D specific setting.
cheers
After watching your version 2 demo movies with interactive procedural displacement, I've been trying to see if this is possible when working with Octane in other apps.
I was wondering if this (procedural to texture on the fly) is a C4D or Octane option?
Is the 'procedurals --> render-to-image(cpu render internally) -->> map as image to materials.' a C4D specific setting.
cheers
It's not spesific to Octane. A plugin implementation by me.prodviz wrote:Not sure.
After watching your version 2 demo movies with interactive procedural displacement, I've been trying to see if this is possible when working with Octane in other apps.
I was wondering if this (procedural to texture on the fly) is a C4D or Octane option?
Is the 'procedurals --> render-to-image(cpu render internally) -->> map as image to materials.' a C4D specific setting.
cheers
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I have a question that may be related to this. When I was working on my snow shader, I wanted to use Octane's procedural noise in the displacement channel, but whenever I added it, it didn't do anything. I ended up having to resort to C4D's noise in the displacement, so I can't port my shader over to someone else who may not have C4D. Is there something I'm missing here?
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Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
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Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com