Procedural Displacement

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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prodviz
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Hi Aoktar

when you wrote the C4D plugin, did you have to write a procedural to image map script so procedural images can be used as displacement?

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aoktar
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procedurals --> render-to-image(cpu render internally) -->> map as image to materials.

Is this the answer that you are expecting?
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prodviz
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Not sure.

After watching your version 2 demo movies with interactive procedural displacement, I've been trying to see if this is possible when working with Octane in other apps.

I was wondering if this (procedural to texture on the fly) is a C4D or Octane option?

Is the 'procedurals --> render-to-image(cpu render internally) -->> map as image to materials.' a C4D specific setting.

cheers
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aoktar
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prodviz wrote:Not sure.

After watching your version 2 demo movies with interactive procedural displacement, I've been trying to see if this is possible when working with Octane in other apps.

I was wondering if this (procedural to texture on the fly) is a C4D or Octane option?

Is the 'procedurals --> render-to-image(cpu render internally) -->> map as image to materials.' a C4D specific setting.

cheers
It's not spesific to Octane. A plugin implementation by me.
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prodviz
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Cheers.
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dotcommer
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I have a question that may be related to this. When I was working on my snow shader, I wanted to use Octane's procedural noise in the displacement channel, but whenever I added it, it didn't do anything. I ended up having to resort to C4D's noise in the displacement, so I can't port my shader over to someone else who may not have C4D. Is there something I'm missing here?
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