Modo, Mari and Octane

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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jagger
Licensed Customer
Posts: 251
Joined: Fri May 14, 2010 6:32 pm
Location: Spain

Hi, Im interested in this workflow. Anyone could explain a metodology?

thanks!
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http://www.octavioalonso.com
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi

I don't know a lot about this, but my correct (potentially incorrect) understanding is....

1) Model and UV in Modo
2) Export as OBJ and import into Mari
3) Do texturing in Mari
4) Export textures (separate file for each channel) and load textures into the original Modo scene
5) Use the Octane plugin to render (export from Modo to Standalone)

Octane does not support Mari UDIM's, so you will need to setup your UV's to be on one tile.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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jagger
Licensed Customer
Posts: 251
Joined: Fri May 14, 2010 6:32 pm
Location: Spain

So once you get the textures from mari, next is create the shaders in octane inside modo... like any other 3d, the same would be in c4d.

maybe 901 brings some kind of integration with mari so the workflow would be faster.
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
LFedit
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Joined: Tue Jan 22, 2013 12:00 am

I just started this workflow and it works really well. But it is exactly how paul explained it. Model in modo, export objs (Make sure to freeze them if you are using subdivision), texture in mari, export maps from mari, apply in modo. It is a very typical workflow for 3rd party applications.

Here is the link to learn all the basics and the workflow if you haven't seen this yet, I highly recommend watching it.

https://www.thefoundry.co.uk/products/mari/learn/
Win 10, Threadripper Pro, Dual 3090s
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