Hi, Im interested in this workflow. Anyone could explain a metodology?
thanks!
Modo, Mari and Octane
Moderator: face_off
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
Hi
I don't know a lot about this, but my correct (potentially incorrect) understanding is....
1) Model and UV in Modo
2) Export as OBJ and import into Mari
3) Do texturing in Mari
4) Export textures (separate file for each channel) and load textures into the original Modo scene
5) Use the Octane plugin to render (export from Modo to Standalone)
Octane does not support Mari UDIM's, so you will need to setup your UV's to be on one tile.
Paul
I don't know a lot about this, but my correct (potentially incorrect) understanding is....
1) Model and UV in Modo
2) Export as OBJ and import into Mari
3) Do texturing in Mari
4) Export textures (separate file for each channel) and load textures into the original Modo scene
5) Use the Octane plugin to render (export from Modo to Standalone)
Octane does not support Mari UDIM's, so you will need to setup your UV's to be on one tile.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
So once you get the textures from mari, next is create the shaders in octane inside modo... like any other 3d, the same would be in c4d.
maybe 901 brings some kind of integration with mari so the workflow would be faster.
maybe 901 brings some kind of integration with mari so the workflow would be faster.
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
I just started this workflow and it works really well. But it is exactly how paul explained it. Model in modo, export objs (Make sure to freeze them if you are using subdivision), texture in mari, export maps from mari, apply in modo. It is a very typical workflow for 3rd party applications.
Here is the link to learn all the basics and the workflow if you haven't seen this yet, I highly recommend watching it.
https://www.thefoundry.co.uk/products/mari/learn/
Here is the link to learn all the basics and the workflow if you haven't seen this yet, I highly recommend watching it.
https://www.thefoundry.co.uk/products/mari/learn/
Win 10, Threadripper Pro, Dual 3090s