Hi,
I have a camera with an animated film offset and just found out this doesn't translate to octane directly. Octane has it's own attribute that does the same thing but the numbers are a bit different. I believe the maya filmoffset is based on a percentage of the resolution. An offset of (0,0.1) translates the image 108 pixels vertically when rendering HD1080. How do i calculate the Octane LensShift that gives the same result?
Thanks!