Help: Correclation Octane LensShift and Maya FilmOffset

Autodesk Maya (Plugin developed by JimStar)

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Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

Hi,

I have a camera with an animated film offset and just found out this doesn't translate to octane directly. Octane has it's own attribute that does the same thing but the numbers are a bit different. I believe the maya filmoffset is based on a percentage of the resolution. An offset of (0,0.1) translates the image 108 pixels vertically when rendering HD1080. How do i calculate the Octane LensShift that gives the same result?

Thanks!
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
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