Coverting color

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Gumz
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Joined: Thu Oct 20, 2011 7:38 am

I have a problem when I convert textures that only consist of a solid diffuse color. The resulting Octane texture is a lot less saturated. It's a problem for me since I often work with color swatches imported from other c4d files.
Is there a workaround (that doesn't involve color picking individual materials) or a way to convert them correctly?
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PolderAnimation
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I think this maybe the difference between linear and srgb. So you can try to gamma correct it with .4545 or 2.2 depending on which way you go.
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aoktar
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Octane assumes your are on linear color profile. Try it
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Gumz
Licensed Customer
Posts: 100
Joined: Thu Oct 20, 2011 7:38 am

PolderAnimation wrote:I think this maybe the difference between linear and srgb. So you can try to gamma correct it with .4545 or 2.2 depending on which way you go.
Yes thank you!
Gamma correcting to 2.2 did the trick.
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