I have a problem when I convert textures that only consist of a solid diffuse color. The resulting Octane texture is a lot less saturated. It's a problem for me since I often work with color swatches imported from other c4d files.
Is there a workaround (that doesn't involve color picking individual materials) or a way to convert them correctly?
Coverting color
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- PolderAnimation

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I think this maybe the difference between linear and srgb. So you can try to gamma correct it with .4545 or 2.2 depending on which way you go.
Win 11 | Dual RTX 5090 | AMD Ryzen 9 9950X| 192GB
Octane assumes your are on linear color profile. Try it
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Octane For Cinema 4D developer / 3d generalist
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