I just moved a Blender Cycles-project from my Mac to my Octane Render-PC, and now I can't render an image that I previously imported as 'Image as Plane'.
The image shows just fine in Material view, but doesn't render. (I used Octane Image Tex.)
So I tried to import the image again, but the "Images As Planes" function doesn't work...
What am I missing?
Why can't I import "Images As Planes"?
- justavisitor
- Posts: 242
- Joined: Sat Oct 05, 2013 5:34 pm
Last edited by justavisitor on Mon Feb 23, 2015 9:04 am, edited 2 times in total.
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- justavisitor
- Posts: 242
- Joined: Sat Oct 05, 2013 5:34 pm
Well, the steps are really simple: 
1) Start Blender
2) Shift+a/Images As Planes
3) Find/Open image
4) Nothing happens; i.e no planes and/or images are imported...

1) Start Blender
2) Shift+a/Images As Planes
3) Find/Open image
4) Nothing happens; i.e no planes and/or images are imported...
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I've just checked. What you describe - is the addon script which imports the images as planes. This script just knows nothing about Octane materials. It works for "Blender Render" or "Cycles Render" mode, but it knows nothing about Octane nodes.justavisitor wrote:Well, the steps are really simple:
1) Start Blender
2) Shift+a/Images As Planes
3) Find/Open image
4) Nothing happens; i.e no planes and/or images are imported...
You could ask the script developer to improve it, or just improve it yourself - it is open-sourced.

- justavisitor
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- Joined: Sat Oct 05, 2013 5:34 pm
Thank you. So there's no way to just add an image or a video to a plane?
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- justavisitor
- Posts: 242
- Joined: Sat Oct 05, 2013 5:34 pm
Here's what I do -- could somebody please tell me what I'm doing wrong?
1) I have the default cube.
2) Add an Octane Image Tex
3) Open a .png image and Assign it
4) Open the .png in the UV editor
5) In Edit view w/ cube selected, go into UV-unwrap/Cube projection
6) The .png is now unwrapped on the cube - and it is visible in Material view.
7) In Rendered view however, the cube is rendered without the .png: Just the default cube in the default blue Octane sky.
So I'm obviously missing one or more steps somewhere along the way...
1) I have the default cube.
2) Add an Octane Image Tex
3) Open a .png image and Assign it
4) Open the .png in the UV editor
5) In Edit view w/ cube selected, go into UV-unwrap/Cube projection
6) The .png is now unwrapped on the cube - and it is visible in Material view.
7) In Rendered view however, the cube is rendered without the .png: Just the default cube in the default blue Octane sky.
So I'm obviously missing one or more steps somewhere along the way...
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- mib2berlin
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Hi, you have to add a Octane material and image texture node too.
Cheers, mib
Cheers, mib
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- justavisitor
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Hi, thank you!mib2berlin wrote:Hi, you have to add a Octane material and image texture node too.
Cheers, mib
May I ask in which order the nodes should be connected? I should have an Image Texture, an Octane Mix Material (for instance) and a Material Output, isn't that right?
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- mib2berlin
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- justavisitor
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- Joined: Sat Oct 05, 2013 5:34 pm
Thank you very much for your time!mib2berlin wrote:Hi, simplest textured mat is:
Cheers, mib
EDIT: Sorry for second display screeny.
It's weird, everything looks the same here - except for the render (and the second screen

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