Anyone can help solve the dirty shadow on the mosaic? don't know why it appears. Using PMC kernal, max sampling 6000
And any thoughts for max sampling setup?
Thanks!
dirty shadows problem
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That looks like more of a reflection problem than shadows. Could be Ray Epsilon or number of Glossy bounces.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
- Scottiefeng

- Posts: 183
- Joined: Fri Aug 01, 2014 1:46 pm
Thanks mate. I will try that.profbetis wrote:That looks like more of a reflection problem than shadows. Could be Ray Epsilon or number of Glossy bounces.
Looks like a ray epsilon issue (make it smaller for a close-up like this). Also - I think you need to turn smooth ON for the tap chrome material.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Scottiefeng

- Posts: 183
- Joined: Fri Aug 01, 2014 1:46 pm
Thanks Paul. How come you are everywhere.face_off wrote:Looks like a ray epsilon issue (make it smaller for a close-up like this). Also - I think you need to turn smooth ON for the tap chrome material.
Paul
