I have a problem on a scene.
I modeled the bridge in Rhinoceros and imported it into Modo - something that's never an issue. But now my render in octane looks like the attached image.
Any suggestions? The native modo render handles it fine.
            
							Triangulated surfaces in render
Moderator: face_off
try adjusting the rayepsilon value
ur scene might be too big or small
            
			
									
						
							ur scene might be too big or small
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
			
						x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Yes - certainly a ray epsilon issue.  Rhino offers a vast range of modelling sizes, so it's possible that bridge is a few mm's high or might be a few km's high - so adjust the ray epsilon to suit.
Paul
            
			
									
						
							Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
			
						Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
                                                                
                            
