Triangulated surfaces in render

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
Thirdeye
Licensed Customer
Posts: 17
Joined: Sat Mar 22, 2014 1:06 pm

I have a problem on a scene.

I modeled the bridge in Rhinoceros and imported it into Modo - something that's never an issue. But now my render in octane looks like the attached image.

Any suggestions? The native modo render handles it fine.
Attachments
OctaneError.png
User avatar
whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

try adjusting the rayepsilon value

ur scene might be too big or small
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
User avatar
face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Yes - certainly a ray epsilon issue. Rhino offers a vast range of modelling sizes, so it's possible that bridge is a few mm's high or might be a few km's high - so adjust the ray epsilon to suit.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Post Reply

Return to “Foundry Modo”