How do I get depth of field in maya plugin?

Autodesk Maya (Plugin developed by JimStar)

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itsallgoode9
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title says it all. I had it working in the past but all of a sudden I can't get it working. I'm in maya 2014 and on the latest version of Octane. I think the last time I had it working was on an older plugin version so maybe something got borken in the newer one? or maybe i just forgot how to do it. anyways, some help is muchly appreciated.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
dsyee
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Camera shape node "Aperture" setting works for me...(see picture)
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dof.jpg
Core i7-3770 / 16GB RAM / 2x GTX 780 6GB / Windows 7
itsallgoode9
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thanks man. I was doing that but it didn't seem to affect anything. maybe my scale is off or my scene is just acting funky or something. i'll do a new scene and double check everything. thanks
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
dsyee
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Posts: 113
Joined: Wed Jan 08, 2014 5:37 am

Oh, right...yes, Octane scale should be set to 0.01 if you work in Maya's default centimeter units. DOF will definitely be wrong if you don't.
Core i7-3770 / 16GB RAM / 2x GTX 780 6GB / Windows 7
itsallgoode9
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Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
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thanks. looks like my scene was just acting up. i exported everything to a new scene and it worked fine.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
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