dirt node + displace = artifact

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Andygraph3D
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Here a example with octane 2.04
Is it fixed in last release ?
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dirt+displace.jpg
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Bulwerk
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I have the same issue and would love for it to be fixed.

Here is my example.
Screen Shot 2014-11-21 at 9.58.50 AM.png
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face_off
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May I suggest testing with the latest (2.13) release, and if it is still an issue, post the problem to the 2.13 test thread at http://render.otoy.com/forum/viewtopic.php?f=33&t=43530.

Paul
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bepeg4d
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hi, have you tried to play with the ray epsilon value in the kernel node?
it dramatically change the dirt effect when displacement is active ;)
Andygraph3D
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bepeg4d wrote:hi, have you tried to play with the ray epsilon value in the kernel node?
it dramatically change the dirt effect when displacement is active ;)
i have the same issue with ray epsilon to zero ..
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bepeg4d
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you need to augment it not reduce it ;)
here is an example:
at the default value
Schermata 2014-11-26 alle 10.42.07.jpg
and with ray epsilon at 0.1
Schermata 2014-11-26 alle 10.42.35.jpg
Andygraph3D
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bepeg4d wrote:you need to augment it not reduce it ;)

many thx for tip ;-)
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Seekerfinder
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bepeg4d wrote:you need to augment it not reduce it ;)
here is an example:
at the default value
Schermata 2014-11-26 alle 10.42.07.jpg
and with ray epsilon at 0.1
Schermata 2014-11-26 alle 10.42.35.jpg
I like that shot Bepe, just BTW...

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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