Here a example with octane 2.04
Is it fixed in last release ?
dirt node + displace = artifact
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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May I suggest testing with the latest (2.13) release, and if it is still an issue, post the problem to the 2.13 test thread at http://render.otoy.com/forum/viewtopic.php?f=33&t=43530.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
hi, have you tried to play with the ray epsilon value in the kernel node?
it dramatically change the dirt effect when displacement is active
it dramatically change the dirt effect when displacement is active
- Andygraph3D

- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
i have the same issue with ray epsilon to zero ..bepeg4d wrote:hi, have you tried to play with the ray epsilon value in the kernel node?
it dramatically change the dirt effect when displacement is active
you need to augment it not reduce it 
here is an example:
at the default value and with ray epsilon at 0.1
here is an example:
at the default value and with ray epsilon at 0.1
- Andygraph3D

- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
bepeg4d wrote:you need to augment it not reduce it![]()
many thx for tip
- Seekerfinder

- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
I like that shot Bepe, just BTW...bepeg4d wrote:you need to augment it not reduce it
here is an example:
at the default value and with ray epsilon at 0.1
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane

