Nvidia grass

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coilbook
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I hope one day octane can implement nvidia's grass into their renderer
http://youtu.be/L2j_HNzXUUc
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Seekerfinder
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Yes please!!
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HHbomb
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+ 1
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acc24ex
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+1
maybe it will happenn in year 2017. :)

.. the problem here is probably that this nvidia algorithm cannot be used by octane.. this is probably directx rendering (for games)..
- but if there are a lot of people nagging, then it can turn out that they can actually do something like this .. :mrgreen:
coilbook
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acc24ex wrote:+1
maybe it will happenn in year 2017. :)

.. the problem here is probably that this nvidia algorithm cannot be used by octane.. this is probably directx rendering (for games)..
- but if there are a lot of people nagging, then it can turn out that they can actually do something like this .. :mrgreen:
Would be nice if they could. Looking forward to grass, fire, smoke, clouds that can be generated during rendering
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icelaglace
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You can already do that as long as you use a proper simulation on your 3d software, this is not rendering related, but mostly simulations/physics here (which are probably calculated on the GPU, that's why it's fast) :)
http://icelaglace.com
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