I hope one day octane can implement nvidia's grass into their renderer
http://youtu.be/L2j_HNzXUUc
Nvidia grass
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Yes please!!
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+ 1
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+1
maybe it will happenn in year 2017.
.. the problem here is probably that this nvidia algorithm cannot be used by octane.. this is probably directx rendering (for games)..
- but if there are a lot of people nagging, then it can turn out that they can actually do something like this ..
maybe it will happenn in year 2017.

.. the problem here is probably that this nvidia algorithm cannot be used by octane.. this is probably directx rendering (for games)..
- but if there are a lot of people nagging, then it can turn out that they can actually do something like this ..

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Would be nice if they could. Looking forward to grass, fire, smoke, clouds that can be generated during renderingacc24ex wrote:+1
maybe it will happenn in year 2017.![]()
.. the problem here is probably that this nvidia algorithm cannot be used by octane.. this is probably directx rendering (for games)..
- but if there are a lot of people nagging, then it can turn out that they can actually do something like this ..
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
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You can already do that as long as you use a proper simulation on your 3d software, this is not rendering related, but mostly simulations/physics here (which are probably calculated on the GPU, that's why it's fast) 

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