how does the random color node work?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

not sure if I'm doing something wrong here.
The "Random Color"-Node does not render in LiveViewer.
(also not in newest octane version)
screen.JPG
I need an animated checker-texture in luminance/emission channel
and thought, thats the way to go.

thanks
Mike
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aoktar
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Hi,
first you should check latest manual
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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

the manual says: the RandomColor Node "can" be put in a gradient f.e.
but when I animate the seed the whole plane is flickering.

But I want get a "checker" which changes randomly the colors.
The C4D Cell-Noise does not work here, because I need it illuminated.


Any idear?

thanks Mike
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aoktar
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seed is a seed as written. randomcolor generates a value between 0-1. And it works with renderinstances or octane gradient node. you are on wrong direction for texturing. Check image of gradient node in manual
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